Characters

Two threats, two local unavoidable encounters, three grown-ups (one on your side, two who run minigames), and the other children you're trying to keep. Every name below links to its own full page.

Voice acting. Everything in the game is procedural except 14 recorded voice lines: Grump has 3, Bob has 3 (pitched down), Mrs. Honeywell has 2, Jerry has 3, Meredith has 1, and the Card Kid has 2. Every other sound — footsteps, breathing, ambience — is synthesised. Full transcripts and triggers on Voice Lines.

Grump

A boy in green dungarees who wants to talk — until day 4, when he stops asking questions and starts hunting.

Bob the Janitor

The danger of every night from night 1 onward. Patrols, hums, sweeps a torch. Never shown on the map.

Mrs. Honeywell

Your teacher, and the one grown-up on your side. Reads out the day's list every morning.

Jerry

The gym teacher. Runs at you during the day and forces a pop-up minigame — laps, dumbbells, or jump rope.

Meredith

The lunch lady. A tray of food, after you keep the beat in her lunch-line rhythm game.

Card Boy & the Taker

A boy who shows you his cards at the generator, then is dragged away by something you cannot fight, hide from, or outrun.

The Big Boys Club

Three older kids who corner you once a run — and the one scene where Grump is on your side.

The Toddlers

The other children left behind. Ten possible names, some hurt and whimpering until patched up, and taken if left out past dusk.

You (the Baby)

Stats, carrying, hiding, going down — everything about the character you control.

Quick reference

CharacterWhen activeDanger?Networked?
GrumpAll day, every nightOnly after he turns (day 4 at latest)Yes — shared, host-simulated
BobEvery night from night 1Yes, alwaysYes — shared, host-simulated
Mrs. HoneywellDay, until ~25s before darkNoNo — local, deterministic
JerryDay only, max 2 classes/dayOnly a nuisance (costs food on failure)No — local
MeredithDay, until ~50s before darkNoNo — local
Card Kid / the TakerTriggered at the generatorNo (unavoidable, but not a threat you fight)No — local, per-player
Big Boys ClubOnce, day 2 or 3No (scripted, always resolves the same way)No — local, per-player
ToddlersSpawn every morningN/A — they're not a threat to youYes — shared, host-simulated
Grump the Baby Destroyer Wiki · last updated 2026-09-13 · matches game commit af3955c Play the game · Game source