Characters
Two threats, two local unavoidable encounters, three grown-ups (one on your side, two who run minigames), and the other children you're trying to keep. Every name below links to its own full page.
Grump
A boy in green dungarees who wants to talk — until day 4, when he stops asking questions and starts hunting.
Bob the Janitor
The danger of every night from night 1 onward. Patrols, hums, sweeps a torch. Never shown on the map.
Mrs. Honeywell
Your teacher, and the one grown-up on your side. Reads out the day's list every morning.
Jerry
The gym teacher. Runs at you during the day and forces a pop-up minigame — laps, dumbbells, or jump rope.
Meredith
The lunch lady. A tray of food, after you keep the beat in her lunch-line rhythm game.
Card Boy & the Taker
A boy who shows you his cards at the generator, then is dragged away by something you cannot fight, hide from, or outrun.
The Big Boys Club
Three older kids who corner you once a run — and the one scene where Grump is on your side.
The Toddlers
The other children left behind. Ten possible names, some hurt and whimpering until patched up, and taken if left out past dusk.
You (the Baby)
Stats, carrying, hiding, going down — everything about the character you control.
Quick reference
| Character | When active | Danger? | Networked? |
|---|---|---|---|
| Grump | All day, every night | Only after he turns (day 4 at latest) | Yes — shared, host-simulated |
| Bob | Every night from night 1 | Yes, always | Yes — shared, host-simulated |
| Mrs. Honeywell | Day, until ~25s before dark | No | No — local, deterministic |
| Jerry | Day only, max 2 classes/day | Only a nuisance (costs food on failure) | No — local |
| Meredith | Day, until ~50s before dark | No | No — local |
| Card Kid / the Taker | Triggered at the generator | No (unavoidable, but not a threat you fight) | No — local, per-player |
| Big Boys Club | Once, day 2 or 3 | No (scripted, always resolves the same way) | No — local, per-player |
| Toddlers | Spawn every morning | N/A — they're not a threat to you | Yes — shared, host-simulated |
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