Minigames

Five little 2D pop-up games, drawn on a flat canvas over the 3D school. Jerry the gym teacher forces one of the first three on you; Meredith the lunch lady runs the fourth herself; the fifth is yours to start, whenever you carry a hurt toddler into the nurse's office. While one is open you cannot move, nothing hunts you, and (playing alone) the rest of the school waits — in co-op it keeps running for everyone else.

Controls that work in every minigame. Click, Space, or E generally act as the "press" button; the lunch game uses A S D (or the arrow keys) for its three lanes instead. Every game ends in a 1.6-second result banner before control returns to you.

Dumbbells

Triggered by Jerry. Goal: get the weight bar to the top 4 times (4 reps) within 60 seconds.

Laps

Triggered by Jerry. Goal: complete 3 laps of an oval track within 75 seconds, passing four checkpoints (bottom/finish, right, top, left) in order each lap.

Jump Rope

Triggered by Jerry. Goal: land 6 jumps in a row within 60 seconds. A miss resets your streak to 0.

Meredith's Lunch Line

Triggered by talking to Meredith. Goal: hit as many of 16 notes as you can within a ~30-second, 104 BPM tune, across 3 lanes.

The Nurse's Office

Triggered by carrying a hurt toddler into a nurse's office (or walking up to one already sitting there) and starting the plaster minigame. Goal: clean the scrape, then stick 2 plasters on, within 30 seconds. Two stages, back to back.

Nothing hunts you while a minigame is open — the game explicitly excludes any player who is "busy" with a minigame from every threat's target list. That's true in co-op too, even though the school itself keeps running for your teammates.
Grump the Baby Destroyer Wiki · last updated 2026-09-13 · matches game commit af3955c Play the game · Game source