Hiding

Every rule around getting into, staying in, and being found inside a hiding spot.

What counts as a hiding spot

Certain furniture can be hidden in or under: some lockers, desks, teacher desks, cabinets, toy boxes, reading tables, pianos, bleachers, vaulting boxes, cafeteria tables, serving counters, kitchen counters, fridges, storage crates, bathroom stalls, nurse cots, Lost & Found bins, staff couches, a round table, and a few playground props. See Rooms & The School for exactly which furniture, in which room. Each hiding prop is flagged either under (you crouch under it — a desk, a piano, bleachers) or as an enclosed container (a locker, a crate, a cabinet), which changes your eye height and posture while hidden.

Entering and leaving

Peeking

Hold the right mouse button while hidden to lean your eye out to the edge of the container (offset ~0.45 units toward its front) without actually leaving — useful for checking whether it's safe to come out, at the cost of being visible again while you do it.

Taping a locker shut

If you're hidden in a locker specifically and have duct tape in your bag, a secondary R option appears: "Tape the door shut." It consumes the tape and makes that locker un-openable by anything for 30 seconds — a hard, guaranteed block, not a probability. Once it wears off you can exit normally again.

How Bob checks hiding spots

How Grump handles hiding spots (once turned)

Grump doesn't roll a find chance the way Bob does. If he ends up within about 4.2 units of someone hidden while hunting, he stops and camps right outside that hiding spot's door, breathing, for 7–12 seconds. Coming out early (within ~2.8 units of him) gets you caught; staying hidden until he gives up is completely safe — he then avoids camping that same person again for 8 seconds and moves off toward a dark room. See Events & Encounters and Grump for the full sequence.

Hiding to avoid Jerry

If Jerry is running at you for a gym class and you manage to hide before he reaches you, he gives up and heads back to the gym, with the line "I know you're in there! Next time, champ!" — one of the few uses for a hiding spot that has nothing to do with Bob or Grump. See Jerry.

The "Hide and seek" job

One of Mrs. Honeywell's job templates simply asks you to hide in 3 places that day — any hiding spot counts, and it's tracked by the same event as an actual hide (getting in), regardless of whether anything was hunting you at the time. See Mrs. Honeywell's Jobs.

Grump the Baby Destroyer Wiki · last updated 2026-09-13 · matches game commit af3955c Play the game · Game source