Items
Every item in the game, with its exact numbers. "Big" items fill both your hands — you can only carry one at a time. Everything else takes one of your six bag slots.
Fuel Can
Feeds the generator. Half a can gets you through a quiet night. Pouring one in restores +38% fuel.
Found in: boiler room, storage. One is pre-placed near the generator on day 1.
Spare Part
The generator is held together with these and hope. Repairs the generator's condition by +26%.
Found in: cabinets, bins, art room, boiler room, storage, kitchen, sandpit.
Wrench
Repairs go twice as fast while this is in the bag — 1.3s instead of 2.6s per repair.
Found in: boiler room only.
Battery
Torch juice. Also runs a night light. Used directly, it charges your torch by +58%.
Found in: lockers, desks, teacher desks, cabinets, bookcases, music room, nurse office, staff room, storage.
Snack
Eat it, or give it to a crying toddler.
Found in: lockers, desks, bins, toy boxes, bookcases, music room, gym, cafeteria, vending machines, nurse office; also in lunchboxes.
Apple
Somebody left it for the teacher. The teacher is not coming.
Found in: desks, teacher desks, kitchen; also in lunchboxes.
Sandwich
Squashed, but it counts. The best food in the building.
Found in: cafeteria, kitchen, staff room; also in lunchboxes.
Milk Carton
Still cold. Good for your legs as well as your tummy.
Found in: cafeteria, kitchen, staff room; also in lunchboxes.
Juice Box
Restores the wobble in your legs — fully refills stamina.
Found in: lockers, gym, cafeteria, vending machines, nurse office; also in lunchboxes.
Lunchbox
Open it with R. Somebody packed it this morning — contains 2 items (60% chance) or 3 (40% chance), drawn from sandwich/apple/milk/snack/juice. If your bag is full, extras spill onto the floor.
Found in: lockers, Lost & Found; and 2–3 spawn loose in the school every morning (cafeteria, library, gym, classrooms, playground, music, art).
Mr. Wiggles
The class hamster. He wants to go back to his classroom. Only appears when "Find Mr. Wiggles" is on the day's list.
Found in: spawned by the job, in gym, library, art, music, cafeteria, nurse, or the playground.
Green Crayon
It is worn down to a stub. Grump says this is his. Returning it lowers his resentment by 15 (only offered before he turns).
Found in: spawned by the job, in art, library, cafeteria, gym, or the bathroom.
Shiny Card
A holographic card, bent at one corner. The boy dropped it. Left in Lost & Found; nobody comes for it.
Found in: spawned by the job, in gym, playground, cafeteria, music, or library.
Teddy
Holding it keeps your fear down (−5/sec at night). Give it to a toddler and they're calmed for good — if they're hurt, this stops the whimpering, though they still need a plaster before they can go home.
Found in: toy boxes, nurse office, Lost & Found.
Glow Stick
Throw it (lands ~3.2 units ahead of you). A little light where the lights have gone — 4.2 unit radius, 150 second lifespan, flickers in its last 20 seconds.
Found in: lockers, desks, toy boxes, art room, sandpit, Lost & Found.
Night Light
Place it anywhere. Needs a battery (consumed on placement). 5.5 unit radius, effectively permanent for the run.
Found in: cabinets, storage.
Staff Key
Opens the doors grown-ups locked behind them — consumed on use. Only the staff room's first door starts locked, so a key is only ever strictly needed for that.
Found in: teacher desks, kitchen, Lost & Found, staff room.
Duct Tape
Tape a locker shut from the inside. Nothing opens it for 30 seconds — consumed on use.
Found in: lockers, teacher desks, cabinets, art room, gym, storage.
Torch
Press F. Eats batteries (2.6%/s, doubled on a Cold night) and it is very easy to see from a distance. You start every run holding one already, with 60% battery.
Found in: teacher desks, staff room (extras, if you lose yours — though you can't drop your starting torch except by getting caught).
Crayon Drawing
Somebody drew this. You should look at it in the light — use it (R) to read the next unread page. See Lore.
Found in: lockers, desks, bins, toy boxes, bookcases, art room, music room, cafeteria, Lost & Found, sandpit.
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