Food & Hunger
Your tummy (food stat), what refills it, and what happens when you let it run out.
How hunger works
Food drains at a flat 0.25 per second — by the game's own comment, roughly one full meal's worth over a complete day-and-night cycle. There is no separate "hunger" stat for the player — it's the same 0–100 food number throughout.
| Food level | Effect |
|---|---|
| Below 25% | A one-time warning toast: "Your tummy hurts. Find something to eat." (re-arms once you climb back over 40%) |
| Below 20% | Movement speed ×0.82 |
| Below 15% | Fear rises an extra +1.5/second, on top of the normal rate |
| 0% | You lose 1.6 health per second until you eat or go down |
Health regenerates slowly during the day (+0.9/second, only while not downed and food isn't at zero), which is one more reason to fix your food before dusk rather than during the night.
Food items
| Food | Restores |
|---|---|
| Snack | +30 food |
| Apple | +22 food |
| Sandwich | +55 food (the best food in the building) |
| Milk Carton | +28 food, +35 stamina |
| Juice Box | +10 food, +100 stamina (fully restores stamina) |
Eating (R with food selected) also knocks 6 points off your fear meter, on top of restoring food — a small but real reason to eat proactively rather than only when desperate.
Where food comes from
- Search containers in the cafeteria, kitchen, and staff room — see Loot Tables for exact odds per container type. Vending machines are the single richest food source (snack/juice only, but a combined ~44–72% chance depending on the night).
- Lunchboxes: 2–3 spawn loose around the school every morning (
2 + night % 2, so it alternates between 2 and 3), in the cafeteria, library, gym, classrooms, playground, music, or art rooms. Open one with R for 2 items (60% chance) or 3 (40% chance), randomly drawn from sandwich/apple/milk/snack/juice. If your bag is full, the extras spill onto the floor next to you. - Meredith's lunch line: one tray a day, quality scaling with a rhythm minigame. See Meredith and Minigames.
- Mrs. Honeywell's job rewards: several reward pools include food. See Mrs. Honeywell's Jobs.
Food-related jobs
"Lunch time" (eat 1–2 things) and "Lunch from Meredith" (get a tray) are drawn from Mrs. Honeywell's job pool — see Mrs. Honeywell's Jobs for the full templates.
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